Course Enquiries - UK
Tel: 0207 815 7500
This award-winning innovative course will allow you to learn all the key aspects of game design and development. There will be an inter-disciplinary first semester where you will work collaboratively on real world projects with students studying media production, music and sound design and photography & imaging to enhance your digital media production skills and to develop your ability to work effectively in a team and on project planning.
In the second semester of your first year you will then focus fully on game design and development gaining specialist skills but still with opportunities to collaborate with students on other courses in the creative technologies in subsequent years of study. You will be taught by lecturers with more than 20 years’ experience in the games industry offering you the sought-after practical experience of working creatively and collaboratively at the forefront of tech advances.
Real-world application of your skills is essential, and you will have the opportunity to work with external clients and game publishers. On completion of the course you will have the opportunity to showcase your creative production in the creative technologies show which evidences to employers that you are ready for a career in an ever-changing digital and technological landscape.
This course was previously called Game Cultures.
On this course you’ll learn the essential skills required to work in the games industry, as well as developing your creativity under the guidance of passionate games industry experts.
You’ll learn the technical side of making games and about the gaming industry too – acquiring the creative and organisational skills specific to game production and leadership roles. You can expect to create games for a wide range of gaming platforms: computer games, arcade games, gaming consoles, mobile games and online multi-player gaming. We’ll cover: game and level design, life drawing and anatomy, character design, animation, sound design, scriptwriting, 3d modelling, motion capture – all culminating in a major independent project.
Methods of assessment for course overall: 83% coursework
Modules are assessed through individual and group projects, development work related to industry roles (e.g. 3D model or game script), critiques, oral presentations and pitches, written reports and essays.
The UK was estimated to be the 5th largest video game market in 2017, where the country’s 32.4 million gamers will spend $4.2 billion this year (Newzoo). There is also expanding cross-linking between the games and film industry globally. Read more about the UK games industry.
This course will set you up for a design-related career in the games industry, or game- related jobs in connected industries such as journalism and PR. Recent graduates have become designers, character and environmental artists, and scriptwriters.
Want to hear more about our graduates? Games alumnus Ari Shirazi shares his story of building a career in the games industry; from being a games-obsessed toddler to a Technical Designer at Sony – and on working on some of the world’s most popular video games.
During the course we encourage you to engage with outside professional bodies as a means of increasing your profile and gaining experience. Our students have worked with TT Fusion, Crytek, THQ, Electronic Arts, Buena Vista (Disney's game development arm), Square Enix, Sega and PlayGen.
One group of our first-year students was commissioned by the BBC to produce freelance games content. And a group of our second-year students was successfully placed in the highly prestigious Dare to be Digital festival, sponsored by the BBC, Channel Four, Microsoft, Electronic Arts, the Scottish Executive and Rockstar.
At LSBU, we want to set you up for a successful career. During your studies – and for two years after you graduate – you’ll have access to our Employability Service, which includes:
Our Student Enterprise team can also help you start your own business and develop valuable entrepreneurial skills.
As one of the most established games courses in the UK, over the past ten years we’ve developed an exceptional international network of contacts. Our lecturers coordinate the London Chapter of the International Game Developers Association (IGDA) and while on the course students’ work on international game development projects with organisations such as UNICEF.
The 'out-of-school' perks of being on this course are great, like all the conventions and conferences we are able to attend or volunteer at. There are a lot of opportunities to experience the games industry, hands-on.
We are also members of UKIE and TIGA, are part of the prestigious university games consortium BUGS, and the course director was one of the founders of the Digital Games Research Association and the London Game Research Group. Each year students have the opportunity to volunteer with the game publishers Ubisoft and Bethesda. Our course staff have strong connections with Eurogamer, BAFTA , Sony, Eidos, Ubisoft, Nintendo, and video game magazine publishing houses including Future and Imagine.
The course has an annual guest lecture programme and we host numerous game industry conferences throughout the year. Each year we host the annual IGDA videogame writing panel and Game Camp.
A selection of previous industry speakers:
LSBU was shortlisted firstly in the category of best educational institution and secondly in the category of best education initiative & talent development. The latter nomination is for LSBU’s collaboration with specialist-technology charity Lifelites, which provides games and game hardware designed by LSBU students to terminally-ill children in hospices.
The collaboration between LSBU and Lifelites is explained by GamesAid.
A dedicated Games studio, motion capture studio, green screen, sound studio, photography studio, specialist library resources.
The Game Design and Development modules are predominantly taught in a specialist Games Studio which features custom-built high-spec PCs and game consoles. Students have access to the Game Studio outside of teaching hours for playing games and working on game projects. You'll spend much of your production time planning, designing and prototyping games using applications such as:
Your Lecturers are leading practitioners in their fields, so everything we do is industry relevant. Inspiring guest speakers from publishers, production houses and creative studios will give you further industry insight and build your professional connections.
Your practical work will be supported by a team of Technical Demonstrators and you’ll have access to cutting-edge facilities.
Our approach is grounded in the traditions of art and design, but informed by critical theories drawn from the established international field of Game Studies. You'll benefit from dedicated one-to-one guidance by our experienced lecturers who are active in Game Studies research. As a result, you'll have access to a substantial body of cutting-edge research that will help foster your own practical and intellectual development.
|Lectures and seminars||Self-directed learning|
As an undergraduate Arts and Creative Industries student, you will be allocated a named tutor during your first three weeks at LSBU. The role of your tutor is to be your primary contact for academic and professional development support.
Your tutor will support you to get the most of your time at LSBU, providing advice and signposting to other sources of support in the University.
Your tutor should be the first person at the university that you speak to if you are having any difficulties that are affecting your work. These could be academic, financial, health-related or another type of problem.
You will have appointments with personal tutor at least once a semester for 30 minutes throughout your course. You can contact your tutor for additional meetings or support by email.
If you have already completed some studies at another university, we may be able to consider you for advanced entry. Please see our advanced entry page for more information.
The course is not currently open to international students.
International (non Home) applicants should follow our international how to apply guide.
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All full-time undergraduate students apply to the Universities and Colleges Admissions Service (UCAS) using the University's Institution Code L75. Full details of how to do this are supplied on our How to apply webpage for undergraduate students.
All part-time students should apply directly to London South Bank University and full details of how to do this are given on our undergraduate How to apply webpage.
Students should apply for accommodation at London South Bank University (LSBU) as soon as possible, once we have made an offer of a place on one of our academic courses. Read more about applying for accommodation at LSBU.
It's a good idea to think about how you'll pay university tuition and maintenance costs while you're still applying for a place to study. Remember – you don't need to wait for a confirmed place on a course to start applying for student finance. Read how to pay your fees as an undergraduate student.
Fees are shown for new entrants to courses, for each individual year of a course, together with the total fee for all the years of a course. Continuing LSBU students should refer to the Finance section of our student portal, MyLSBU. Queries regarding fees should be directed to the Fees and Bursaries Team on: +44 (0)20 7815 6181.
|UK fee: £9250||International fee: £15400|
|AOS/LSBU code: 5790||Session code: 1FS00|
|Total course fee:|
For more information, including how and when to pay, see our fees and funding section for undergraduate students.
Please check your fee status and whether you are considered a Home, EU or International student for fee-paying purposes and for our regulatory returns, by reading the UKCISA regulations.
The University reserves the right to increase its fees in line with changes to legislation, regulation and any government guidance or decisions.
The fees for international students are reviewed annually and the University reserves the right to increase the tuition fees in line with the RPIX measure of inflation up to 4 per cent.
We offer several types of fee reduction through our scholarships and bursaries. Find the full list and other useful information on our scholarships page.
The individual fee for this course is shown above. For more information, including how and when to pay, see our fees and funding section for postgraduate students.
We have a range of PhD Scholarships available in partnership with businesses and organisations; read notices of PhD studentships.
This blog from Welcome Week was written by Carlos Evans-Godoy, who recently graduated with a BA/BSc in Games Design and Development.
BA/BSc Game Design and Development student Otavio Pliger shares how his course has encouraged him to pursue his dream career in the gaming industry.
LSBU Games Design and Informatics students collaborate on a unique inter-disciplinary Games Jam challenge to create accessible games
Ary reflects on his 7 year career in the games industry; now Technical Designer at Sony, he's developed some of the world’s most popular video games.
A keen fan of video games from an early age, Melissa has found that studying the gaming industry at LSBU has helped her follow the perfect career path.
BA (Hons) Games Design graduate and gaming entrepreneur Roberta Saliani won a top award in recognition of her new gaming company Just a Pixel.