UK Fees


Int. Fees



Get into the game

This award-winning innovative course will allow you to learn all the key aspects of game design and development. In the first semester of your first year, you will be introduced to the core skills of team game development as well as the Unity game engine.

In the second semester of your first year, you will then focus fully on game design and development gaining specialist skills but still with opportunities to collaborate with students on other courses in the creative technologies in subsequent years of study. You will be taught by lecturers with more than 20 years’ of experience in the games industry offering you the sought-after practical experience of working creatively and collaboratively at the forefront of tech advances.

Real-world application of your skills is essential, and you will develop valuable employability skills that are desired by the industry. On completion of the course, you will have the opportunity to showcase your creative production in the creative technologies show which evidences to employers that you are ready for a career in an ever-changing digital and technological landscape.

Student Testimonials

Working in groups allowed me to gain some good experience and make friends. I have the freedom to do what I want with my projects and I’m given regular feedback in order to strengthen them..

National Student Survey, 2023.

The course as a whole has been amazing, I've enjoyed meeting other students and working with the lecturers. I feel like I've learned so much in such a short amount of time and the fact that I'm following my dreams makes me excited! Before starting uni, I was working a full-time retail job and I had no aspirations. LSBU made it clear that even without games experience, that it was still possible to get good grades and succeed.

National Student Survey, 2023.

Why study Games Design and Development at LSBU?

96% of students feel that teaching staff made the subject engaging. (National Student Survey 2023)
Ranked joint 7th in the UK and 1st in London for Graduate Prospects in Art & Design (Complete University Guide 2021) and ranked 1st in London for graduate prospects in Art and Design (Sunday Times League Table 2020).
We are a centre of excellence for virtual and augmented reality games research in London, offering development experience in pervasive gaming.
Get access to high-spec game systems and tools at our bespoke game development labs.
Learn the skills you need to create, release and promote your own games, using design, code, art, animation/modelling, audio, level design, character creation and production.

Benefit from our connections with Eurogamer, BAFTA, Sony, Eidos, Ubisoft, Bethesda, Nintendo, and video game magazine publishing houses including Future and Imagine.
Choose to focus on specialist skills in design and development.

This course was previously called Game Cultures.

Mode Duration Start date Application code Application method
ModeFull-time Duration3 years Start dateSeptember Application codeW212 Application method UCAS


London South Bank University student union is located at 103 Borough Rd, London SE1 0AA.

If you are visiting our Southwark Campus, you may wish to use our downloadable campus map (PNG File 466 KB). For information on accessibility, see our DisabledGo access guides. See our location page for more details.

Entry Level Requirements

112 UCAS points

Or equivalent level 3 qualifications.

If you do not meet the entry criteria above we also review any previous skills, knowledge or experience you have gained outside of your education and are happy to talk through any extenuating circumstances you feel relevant.

Visit UCAS for guidance on the tariff.

Missing English and Maths qualifications?

If you do not have the required English and Maths qualifications needed to satisfy the entry requirements for this programme, we have courses available at our partner College that you can take to upskill in these areas. Find out more at South Bank College.

Advanced entry

If you have already completed some studies at another university, we may be able to consider you for advanced entry. Please see our advanced entry page for more information.

United Kingdom


Tuition fees for home students



Tuition fees for international students

Tuition fees are subject to annual inflationary increases. Find out more about tuition fees for Undergraduate or Postgraduate courses.

  • Full-time


    BA (Hons) Game Design and Development (FT) - Year 1

    The fee shown is for entry 2024/25
    UK fee: £9250 International fee: £14900
    AOS/LSBU code: 5790 Session code: 1FS00
    Total course fee:
    UK: £27750
    International: £44700

    BA (Hons) Game Design and Development (FT) - Year 2

    The fee shown is for entry 2024/25
    UK fee: £9250 International fee: £14900
    AOS/LSBU code: 5790 Session code: 2FS00
    Total course fee:
    UK: £27750
    International: £44700

    BA (Hons) Game Design and Development (FT) - Year 3

    The fee shown is for entry 2024/25
    UK fee: £9250 International fee: £14900
    AOS/LSBU code: 5790 Session code: 3FS00
    Total course fee:
    UK: £27750
    International: £44700

For more information, including how and when to pay, see our fees and funding section for undergraduate students.

Please check your fee status and whether you are considered a Home, EU or International student for fee-paying purposes and for our regulatory returns, by reading the UKCISA regulations.

See our Tuition Fees Regulations (PDF File 391 KB) and Refund Policy (PDF File 775 KB).

Possible fee changes

The University reserves the right to increase its fees in line with changes to legislation, regulation and any government guidance or decisions.

The fees for international students are reviewed annually and the University reserves the right to increase the tuition fees in line with the RPIX measure of inflation up to 4 per cent.


We offer several types of fee reduction through our scholarships and bursaries. Find the full list and other useful information on our scholarships page.

International students

International (non Home) applicants should follow our international how to apply guide.


Mode Duration Start date Application code Application method
Mode Full-time Duration 3 years Start date September Application code W212 Application method UCAS

All full-time undergraduate students apply to the Universities and Colleges Admissions Service (UCAS) using the University's Institution Code L75. Full details of how to do this are supplied on our How to apply webpage for undergraduate students.

All part-time students should apply directly to London South Bank University and full details of how to do this are given on our undergraduate How to apply webpage.


Students should apply for accommodation at London South Bank University (LSBU) as soon as possible, once we have made an offer of a place on one of our academic courses. Read more about applying for accommodation at LSBU.


It's a good idea to think about how you'll pay university tuition and maintenance costs while you're still applying for a place to study. Remember – you don't need to wait for a confirmed place on a course to start applying for student finance. Read how to pay your fees as an undergraduate student.

In this course, you’ll learn the essential skills required to work in the games industry, as well as develop your creativity under the guidance of passionate games industry experts.

You’ll learn the technical side of making games and about the gaming industry too – acquiring the creative and organisational skills specific to game production and leadership roles. You can expect to create games for a wide range of gaming platforms: computer games, arcade games, gaming consoles, mobile games and online multiplayer gaming. We’ll cover game and level design, life drawing and anatomy, character design, animation, sound design, scriptwriting, 3d modelling, and motion capture – all culminating in a major independent project.

Methods of assessment for course overall: 100% coursework

Year 1

  • Remix. Remake. Recycle.
    This module introduces you to a range of approaches to contextual research and academic critique in relation to contemporary practice in the Creative Industries. By exploring key themes across a range of creative disciplines, you will gain perspective and insight into current debates within the creative sector. By extending your frame of reference, you will gain a better understanding of how to contextualise your own creative practice through the lens of history.
  • Sound and Vision
    One half of this module will focus on developing your visual literacy, so that you can better interpret the meaning or intent behind images. In the other half of this module, you will focus on developing an understanding of the impact sound has on how we perceive events and experiences. Taken together, these explorations will provide you with critical knowledge and understanding that you can apply to the production of your own audio-visual projects, using cameras, recording devices, and audio-visual editing software.
  • Creative Agency
    A creative agency consists of a team of experts with different areas of expertise working together to deliver a project in response to a design brief. In this module, students will work together to deliver creative solutions to a range of creative design briefs. In so doing, you will get a taste of how effective collaboration happens between specialist disciplines within the Creative Industries.
  • 3D Modelling
    3D Modelling introduces the process of creating models in 3D. You will explore the connections between 2D art and 3D modelling, examining issues such as perspective, texturing, rendering and lighting. Skills acquired in the 3D Modelling module will prove invaluable for your second and third year production work.
  • Game Production
    Understanding Games Industry practice in relation to the production process is core to producing high quality game content on time and to budget. In the Game Production module you are introduced to these core concepts via a mobile phone game brief, which you must complete to a full, polished publishable standard to an online platform. Integral to the module is a focus on the production pipelines and processes used in industry to formulate successful projects, which can meet delivery deadlines in a completed and bug free state.
  • Game Specialism 1
    To succeed in Games, students need to be able to identify and build on their specific talents and to understand how these talents align to standard game industry specialisms, such as: game production, game design, game programming, game art, game research, game audio, and game narrative. The emphasis of the module is on seeing a shared game development project through from initial idea to final production, whilst demonstrating specific competency in a specialist discipline.

Year 2

  • Organic Modelling and Animation
    Organic Modelling and Animation extends the core art concepts, skills and techniques covered in the first-year. In Organic Modelling and Animation you will embark on an essential game art task: creating an animated story. You will learn advanced organic modelling techniques and get to grips with the animation pipeline. The module gives you a greater understanding of the role of the 3D artist in game production and will also give you substantial material for your portfolio.
  • Re:Creation
    Re:Creation marks the halfway point of the degree by building upon and expanding ideas discussed in the Game Design and Development production modules, in core theory modules and in the first year video game theory modules. To this effect, you will identify a potential area of interest for your final year dissertation and also explore options for your final year major project.
  • Game Specialism 2
    In Game Development Specialism 2, students build on the specialist skills acquired in the year one module Game Specialism 1 module. Each student embarks on a 12-week program of study dedicated to his or her chosen specialism. Each program is taught by a game industry specialist who will set a series of mini briefs based around current industry practice and trends and that will challenge you to progress your specialist skills. Upon completion of the module you will have in your portfolio a selection of game development work that demonstrates advanced skills in your area of specialisation.
  • Game Programming
    In Game Programming you will explore computer programming within the context of game development. This module will better familiarise you with the Unity development environment, a game engine commonly used within the game industry; and GitHub, an industry standard source control service. Within this module, you will develop your understanding of game programming and the game production processes learned in year 1. By the end of the module, you will have created a game prototype.
  • Professional Development and Employability
    This module offers you an opportunity to engage with your professional practice and career expectations in a variety of ways, by offering a flexible approach to exploring the multitude of routes into employment or self-employment within the Creative Industries. You will have the opportunity to further your career ambitions through identifiable activities such as work placements, entrepreneurial activity, business planning, creative collaboration, self-promotion, and industry engagement through organised events such as conferences, festivals or design competitions.
  • Interdisciplinary Practice
    In this module you are encouraged to diversify your core skillset by engaging in either collaborative or independent investigation within the broader Creative Industries. You will be offered the opportunity to choose from a selection of topics for practical exploration that intersect with your own specialist discipline. In this sense the teaching, learning and investigation is geared towards the production of an interdisciplinary practical output, either independently or as a collaborative endeavour, dependant on the nature of the topic being explored.

Year 3

  • Pilot Major Project
    This module develops your individual practice within your specialist area. Research into historic and contemporary theory and practice will enable you to develop a critical framework in which to consider your final year project. The emphasis will be on developing working methods to curate and complete a self-directed project within a specialist area of practice, and to communicate this through a fully formed proposal.
  • Major Project
    This module will provide you with the platform to showcase your abilities and skills through a sustained, self-directed body of work in your chosen discipline. The first part of the module focuses on the development of research and practical skills as a foundation for your final major project. You will then manage your own learning under the guidance of your supervisor. The module is designed to allow you to immerse yourself into a particular area of interest, allowing you the chance to shape your future career through a major piece of authentic work.
  • Research Project
    The final year Research Project module gives you the opportunity to conduct original research in an area of particular interest. It allows you to engage more critically with theories, topics and methods encountered on your course. You will manage your own learning under the guidance of an academic supervisor. The module is organized around lectures, seminars, and one-to-one supervisions. The Research Project form and structure is developed in consultation with your supervisor, who you will meet regularly for 1:1 tutorials.
  • Professional Practice and Portfolio
    The module has been designed to assist you with the transition from university to employment. The focus will be on identifying current opportunities in your sector, through a combination of research, guest lecturers and visits to production facilities. By the end of this module, you are expected to have completed a portfolio of work that you can show to potential employers.

Modules are assessed through individual and group projects, development work related to industry roles (e.g. 3D model or game script), critiques, oral presentations and pitches, written reports and essays.


A dedicated Games lab, sound studio, and specialist library resources.

The Game Design and Development modules are predominantly taught in a specialist Games Studio which features custom-built high-spec PCs and game consoles. Students have access to the Game Studio outside of teaching hours for playing games and working on game projects. You'll spend much of your production time planning, designing and prototyping games using applications such as:

  • The Unity Game Engine
  • Cubase, Logic, Audacity, Audition and FMod.
  • Visual Studio Code and 2022
  • Maya 2023 and Blender
  • Adobe Audition, Illustrator, Media Encoder, and Photoshop
  • Substance 3D Designer and Painter


Employability Service

At LSBU, we want to set you up for a successful career. During your studies – and for two years after you graduate – you’ll have access to our Employability Service, which includes:

  • An online board where you can see a wide range of placements: part-time, full-time or voluntary. You can also drop in to see our Job Shop advisers, who are always available to help you take the next step in your search.
  • Our Careers Gym offering group workshops on CVs, interview techniques and finding work experience, as well as regular presentations from employers across a range of sectors.

Our Student Enterprise team can also help you start your own business and develop valuable entrepreneurial skills.

The UK was estimated to be the 5th largest video game market in 2017, where the country’s 32.4 million gamers will spend $4.2 billion this year (Newzoo). There is also expanding cross-linking between the games and film industry globally. Read more about the UK games industry.

This course will set you up for a design-related career in the games industry, or game- related jobs in connected industries such as journalism and PR. Recent graduates have become designers, character and environmental artists, and scriptwriters.

Want to hear more about our graduates? Games alumnus Ari Shirazi shares his story of building a career in the games industry; from being a games-obsessed toddler to a Technical Designer at Sony – and on working on some of the world’s most popular video games.


During the course we encourage you to engage with outside professional bodies as a means of increasing your profile and gaining experience. Our students have worked with TT Fusion, Crytek, THQ, Electronic Arts, Buena Vista (Disney's game development arm), Square Enix, Sega and PlayGen.

One group of our first-year students was commissioned by the BBC to produce freelance games content. And a group of our second-year students was successfully placed in the highly prestigious Dare to be Digital festival, sponsored by the BBC, Channel Four, Microsoft, Electronic Arts, the Scottish Executive and Rockstar.

As one of the most established games courses in the UK, over the past ten years we’ve developed an exceptional international network of contacts. Our lecturers coordinate the London Chapter of the International Game Developers Association (IGDA) and while on the course students’ work on international game development projects with organisations such as UNICEF.

The 'out-of-school' perks of being on this course are great, like all the conventions and conferences we are able to attend or volunteer at. There are a lot of opportunities to experience the games industry, hands-on.

Melissa Larsson

We are also members of UKIE and TIGA, are part of the prestigious university games consortium BUGS, and the course director was one of the founders of the Digital Games Research Association and the London Game Research Group. Each year students have the opportunity to volunteer with the game publishers Ubisoft and Bethesda. Our course staff have strong connections with Eurogamer, BAFTA , Sony, Eidos, Ubisoft, Nintendo, and video game magazine publishing houses including Future and Imagine.

The course has an annual guest lecture programme and we host numerous game industry conferences throughout the year. Each year we host the annual IGDA videogame writing panel and Game Camp.

A selection of previous industry speakers:

  • Rudolf Kremers, Eufloria
  • Rhianna Pratchett, Tomb Raider, Heavenly Sword, Overlord, Mirror's Edge
  • James Swallow, Deus Ex 3, Maelstrom, Star Trek Invasion
  • Andrew S. Walsh, Fable: Legends, Prince of Persia, Harry Potter
  • Tom Jubert, FTL, Penumbra, Talos Principle
  • Mike Bithell, Thomas Was Alone, Volume
  • Dan Pinchbeck, Dear Esther, Amnesia: A Machine for Pigs
  • Ed Stern, Splash Damage
  • Roisi Proven, Supermassive Games Ltd.
  • Rob Bartholomew, Bethesda Softworks
  • Josh Zammit, Electronic Arts
  • Mark Morris and Chris Delay, Introversion.

LSBU was shortlisted firstly in the category of best educational institution and secondly in the category of best education initiative & talent development. The latter nomination is for LSBU’s collaboration with specialist-technology charity Lifelites, which provides games and game hardware designed by LSBU students to terminally-ill children in hospices.

The collaboration between LSBU and Lifelites is explained by GamesAid.

AIM Awards is the specialist awarding organisation for the Games, Animation and VFX Industries, chosen by major employers to develop this innovative Level 3 Extended Diploma in partnership with them, to prepare students for high level degree courses and Apprenticeships. LSBU currently offers guaranteed interviews to any AIM Awards student wishing to apply for VisualEffects who has successfully passed level 3 or Level 3 equivalent exams.

Teaching and Assessment

Your Lecturers are leading practitioners in their fields, so everything we do is industry relevant. Inspiring guest speakers from publishers, production houses and creative studios will give you further industry insight and build your professional connections.

Your practical work will be supported by a team of Technical Demonstrators and you’ll have access to cutting-edge facilities.

Our approach is grounded in the traditions of art and design, but informed by critical theories drawn from the established international field of Game Studies. You'll benefit from dedicated one-to-one guidance by our experienced lecturers who are active in Game Studies research. As a result, you'll have access to a substantial body of cutting-edge research that will help foster your own practical and intellectual development.

Percentage of time spent in different learning activities
Lectures and seminars Self-directed learning
Year 1 28% 72%
Year 2 31% 69%
Year 3 16% 84%

Year Tutoring

As an undergraduate Arts and Creative Industries student, you will be allocated a named tutor during your first three weeks at LSBU.  The role of your tutor is to be your primary contact for academic and professional development support.

Your tutor will support you to get the most of your time at LSBU, providing advice and signposting to other sources of support in the University.

Your tutor should be the first person at the university that you speak to if you are having any difficulties that are affecting your work. These could be academic, financial, health-related or another type of problem.

You will have appointments with personal tutor at least once a semester for 30 minutes throughout your course.   You can contact your tutor for additional meetings or support by email.

People profiles

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Contact information

Course Enquiries - UK

Tel: 0207 815 7500

International team enquiry

Tel: +44 (0) 20 7815 6189

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