Are you looking to combine academic rigour with the latest industry and entrepreneurial skills in media production? In this course you will discover the wide range of opportunities that exist in media production whilst giving you the opportunity to come together to better understand contemporary media production and distribution practices and the resulting network effects driven by social media.
In addition to producing practical work for contemporary online content platforms, you will also produce work related to areas of emerging content production, such as augmented and mixed reality applications in our state-of-the-art facilities. Alongside the practical skills you will gain, the course explores the cultural and political debates surrounding the role and responsibilities media platforms and governments have towards today’s audiences, enabling you to forge your own career path within a dynamic, constantly evolving industry.
On completion of the course you will graduate with an impressive portfolio of original work which you will have the opportunity to showcase in the creative technologies degree show which evidences to employers that you are ready for a career in an ever-changing digital and technological landscape.
Why Media Production at LSBU?
- 3rd in Post Modern London Universities for Drama, Dance & Cinematics get your career off to a fantastic start in Media. (Complete University Guide 2023)
- Get agency experience working for South Bank Collective – LSBU's registered commercial creative agency
- Access high-spec equipment and editing tools and work with the latest technologies in on-demand, live streaming and AR/MR at our multi-million pound studio facilities, Elephant Studios
- Start to focus on specialist skills in production as early as the second semester in your first year
|Mode||Duration||Start date||Application code||Application method|
|ModeFull-time||Duration3 years||Start dateSeptember||Application codeW214||Application method UCAS|
London South Bank University student union is located at 103 Borough Rd, London SE1 0AA.
Walk or bicycle
The University is in easy walking distance of underground and leading overground stations. We are only 20 minutes away from the Thames. We encourage walking and cycling and have bicycle racks on campus. Please check the Transport for London cycling website for London cycling maps and route planners.
LSBU is very well connected, and a large number of buses travel to and connect in the Elephant and Castle area from across London.
By train or tube
The Bakerloo and Northern lines stop at Elephant & Castle underground station, which is right next to campus. The closest rail stations are Elephant & Castle, London Waterloo and London Bridge. To plan your train journey, visit the National Rail website.
London South Bank University does not provide public parking space. There is a limited amount of parking in the area, so we strongly advise using public transport.
Do consider the Congestion Charge if you are driving through London to reach the campus. Find out if you'll be crossing the Congestion Charge zone to reach our Southwark Campus.
TfL journey planner
You can travel to Southwark Campus by using public transport, plan your journey using the Transport for London journey planner.
Entry Level Requirements
Standard Entry Requirements
For entry into Level 4 of the course, applicants will be required to hold:
- A Level BCC or;
- BTEC National Diploma MMM or;
- Access to HE qualifications with 9 Distinctions 36 Merits or;
- Equivalent Level 3 qualifications worth 106 UCAS points
- Applicants must hold 5 GCSEs A-C including Maths and English or equivalent (reformed GCSEs Grade 4 or above)
- We welcome qualifications from around the world. English language qualifications for international students: IELTS score of 6.0 or Cambridge Proficiency or Advanced Grade C.
Direct entry to Level 5 and 6
For direct entry into Level 5 of the course, applicants will be required to hold:
- 120 credits at Level 4 or above in a relevant subject
For direct entry into Level 6 of the course, applicants will be required to hold:
- 120 credits at Level 4 and 120 credits at Level 5 in the relevant subject area.
Access and mature students
Access students and mature students over the age of 21 are encouraged to apply and will be considered based on their overall qualifications and work experience or engagement in the subject area.
Choose your country
Select country here:
If you have already completed some studies at another university, we may be able to consider you for advanced entry. Please see our advanced entry page for more information.
Tuition fees for home students
Tuition fees for international students
Tuition fees are subject to annual inflationary increases. Find out more about tuition fees
BA (Hons) Media Production (FT) - Year 1
UK fee: £9250 International fee: £15900 AOS/LSBU code: 5788 Session code: 1FS00 Total course fee: UK: £27750 International: £47700
BA (Hons) Media Production (FT) - Year 2
UK fee: £9250 International fee: £15900 AOS/LSBU code: 5788 Session code: 2FS00 Total course fee: UK: £27750 International: £47700
BA (Hons) Media Production (FT) - Year 3
UK fee: £9250 International fee: £15900 AOS/LSBU code: 5788 Session code: 3FS00 Total course fee: UK: £27750 International: £47700
For more information, including how and when to pay, see our fees and funding section for undergraduate students.
Please check your fee status and whether you are considered a Home, EU or International student for fee-paying purposes and for our regulatory returns, by reading the UKCISA regulations.
Possible fee changes
The University reserves the right to increase its fees in line with changes to legislation, regulation and any government guidance or decisions.
The fees for international students are reviewed annually and the University reserves the right to increase the tuition fees in line with the RPIX measure of inflation up to 4 per cent.
We offer several types of fee reduction through our scholarships and bursaries. Find the full list and other useful information on our scholarships page.
The course is not currently open to international students.
International (non Home) applicants should follow our international how to apply guide.
|Mode||Duration||Start date||Application code||Application method|
|Mode Full-time||Duration 3 years||Start date September||Application code W214||Application method UCAS|
For full-time courses, please send your applications through the Universities and Colleges Admissions Service (UCAS) using our code L75. UCAS is the organisation responsible for managing applications to higher education courses in the UK.
For part-time courses, you can apply directly to the University.
For more details on how to apply (full-time and part-time) see our how to apply page.
Once we have made you an offer, you can apply for accommodation. You can rent from LSBU and you’ll deal directly with the university, not third party providers. That means we can guarantee you options to suit all budgets, with clear tenancy agreements and all-inclusive rents that include insurance for your personal belongings, internet access in each bedroom and on-site laundry facilities.
Or, if you’d rather rent privately, we can give you a list of landlords – just ask our Accommodation Service.
Read more about applying for accommodation at LSBU.
You don't need to wait for a confirmed place on a course to start applying for student finance. Read how to pay your fees as an undergraduate student.
Prepare to start
After you’ve received your offer we’ll send you emails about events we run to help you prepare for your course.
Before you start your course we’ll send you information on what you’ll need to do before you arrive and during your first few days on campus. You can read about the process on our Enrolment pages.
- Remix. Remake. Recycle.
This module introduces you to a range of approaches to contextual research and academic critique in relation to contemporary practice in the Creative Industries. By exploring key themes across a range of creative disciplines, you will gain perspective and insight into current debates within the creative sector. By extending your frame of reference, you will gain a better understanding of how to contextualise your own creative practice through the lens of history.
- Sound and Vision
One half of this module will focus on developing your visual literacy, so that you can better interpret the meaning or intent behind images. In the other half of this module, you will focus on developing an understanding of the impact sound has on how we perceive events and experiences. Taken together, these explorations will provide you with critical knowledge and understanding that you can apply to the production of your own audio-visual projects, using cameras, recording devices, and audio-visual editing software.
- Creative Agency
A creative agency consists of a team of experts with different areas of expertise working together to deliver a project in response to a design brief. In this module, students will work together to deliver creative solutions to a range of creative design briefs. In so doing, you will get a taste of how effective collaboration happens between specialist disciplines within the Creative Industries.
- Connected Audiences
In this module you will learn about the functionality of the Web as a means of distributing digital content to a connected global audience. You will also explore the characteristics of online audiences, compared to those of traditional film and broadcast media. Similarly, the module will cover the migration of traditional formats to the web, and explore the network effects associated with online audiences through their ability to interact with each other through social media.
- Editing and Post Production
In this module you will cover the basic principles of editing in order to understand how to tell better stories using industry-standard audio and video editing tools. Alongside the technical skills developed in this module, through observation and discussion, you will be able to analyse and critique your own editing and sound design choices.
- CGI and Animation
This is an opportunity to study the principles of animation, and to develop practical skills in digital animation. By the end of the module you will also have a very good understanding of the language of animation, and be able to evaluate an animation on its merits with confidence.
- Online Media Incubator
This module will introduce you to contemporary forms of cross-platform storytelling, for distribution across a range of platforms and mobile devices. You will also investigate the power of the web to raise awareness and affect social change, through direct engagement with an online audience. Through individual and group work, you will incubate a range of story ideas suitable for online audiences. Following a selection process, you will then develop a pitch package for a cross-platform project, that draws upon contemporary themes relevant to the module.
- Interactive Design
In this module you will work together, in response to an interactive project design brief. The module’s key practice concerns are around effective collaboration, team-working skills, and professional engagement. In order to work effectively you will mirror industry practice, by adopting working practices such as scoping exercises, design sprints, developing proofs-of-concept, and prototypes. You will also work to interim deadlines, present your work-in-progress, and learn how to integrate interim feedback effectively.
- Online Media Production
In this module you will work in production teams to shoot and edit an original cross-platform story package. You will spend the first part of the module in pre-production, planning and refining other cross-platform elements of your project. Once in production has been ‘greenlit’, you will be required to shoot and edit the final content, for distribution via online media platforms such as YouTube, Facebook, or a location-based mobile application.
- Audiences of the Future
The module looks the emerging cultural and political debates surrounding the role and responsibilities media platforms and governments have towards today’s audiences as well as those of the future. The module will address a range of emerging media formats such as VR, AR, and the Metaverse. Through lectures, seminars, discussion and debate, you will develop an advanced awareness of both the cultural and technological frameworks within which you will develop your creative practice and engage with your online audiences.
- Professional Development and Employability
This module offers you an opportunity to engage with your professional practice and career expectations in a variety of ways, by offering a flexible approach to exploring the multitude of routes into employment or self-employment within the Creative Industries. You will have the opportunity to further your career ambitions through identifiable activities such as work placements, entrepreneurial activity, business planning, creative collaboration, self-promotion, and industry engagement through organised events such as conferences, festivals or design competitions.
- Interdisciplinary Practice
In this module you are encouraged to diversify your core skillset by engaging in either collaborative or independent investigation within the broader Creative Industries. You will be offered the opportunity to choose from a selection of topics for practical exploration that intersect with your own specialist discipline. In this sense the teaching, learning and investigation is geared towards the production of an interdisciplinary practical output, either independently or as a collaborative endeavour, dependant on the nature of the topic being explored.
- Pilot Major Project
This module develops your individual practice within your specialist area. Research into historic and contemporary theory and practice will enable you to develop a critical framework in which to consider your final year project. The emphasis will be on developing working methods to curate and complete a self-directed project within a specialist area of practice, and to communicate this through a fully formed proposal.
- Major Project
This module will provide you with the platform to showcase your abilities and skills through a sustained, self-directed body of work in your chosen discipline. The first part of the module focuses on the development of research and practical skills as a foundation for your final major project. You will then manage your own learning under the guidance of your supervisor. The module is designed to allow you to immerse yourself into a particular area of interest, allowing you the chance to shape your future career through a major piece of authentic work.
- Research Project
The final year Research Project module gives you the opportunity to conduct original research in an area of particular interest. It allows you to engage more critically with theories, topics and methods encountered on your course. You will manage your own learning under the guidance of an academic supervisor. The module is organized around lectures, seminars, and one-to-one supervisions. The Research Project form and structure is developed in consultation with your supervisor, who you will meet regularly for 1:1 tutorials.
- Professional Practice and Portfolio
The module has been designed to assist you with the transition from university to employment. The focus will be on identifying current opportunities in your sector, through a combination of research, guest lecturers and visits to production facilities. By the end of this module, you are expected to have completed a portfolio of work that you can show to potential employers.
At LSBU, we want to set you up for a successful career. During your studies – and for two years after you graduate – you’ll have access to our Employability Service, which includes:
- An online board where you can see a wide range of placements: part-time, full-time or voluntary. You can also drop in to see our Job Shop advisers, who are always available to help you take the next step in your search.
- Our Careers Gym offering group workshops on CVs, interview techniques and finding work experience, as well as regular presentations from employers across a range of sectors.
Our Student Enterprise team can also help you start your own business and develop valuable entrepreneurial skills.
Graduates from this course can be employed in a variety of specialisms, including:
- Video production
- Post production
- Web streaming/web casting
- Media companies
- Big social media companies e.g. Facebook, YouTube
- AR and mixed-reality space
Take a look at some potential careers on Prospects.
Graduates can also apply for further study at postgraduate level, for example our MA in Editing and Post Production (EPP).
Teaching and Assessment
The course is full-time with classes typically spread across two to three days per semester. Some modules may be delivered more intensively than others, within this delivery pattern. Each scheduled session will be organised into activities that are appropriate to the relevant task.
Independent learning outside of class is essential to cement the skills acquired in class. This will consist of reading and writing, as well as production tasks in preparation for classes and module assessments. Students are expected, therefore, as part of the teaching and learning strategy, to be pro-active participants in their own personal development with the support of the academic team.
Balance of theory and practice
Six modules out of a total of 17 modules are theory-based and do not have practice-based outputs. The practice-based work focuses on a mix of individual and team-based practical outputs. The overall intention behind the design of this course is to embed theoretical considerations within all of the practice-based modules.