LSBU students host BuzzFeed in online newsgame production workshop
27 March 2015
LSBU students have worked to a brief set by BuzzFeed's
Senior Writer, Tom Phillips, to create an online game in response to items on
the current news agenda.
During a two-day workshop, students selected
trending news stories and worked in teams with coders, artists and designers
from Auroch Digital, a world-leading newsgame development agency, to develop
Newsgames allow readers to engage with the
news in a highly interactive way and are seen by many as playing a key role in
the future of news production. The workshop took place in LSBU's dedicated
Gaming Studio, which offers a purpose-built facility for the study and
production of video games.
For students of LSBU's innovative BA in Games
Culture course, the opportunity to partner with an industry-leading media outlet
on a real-world live brief was a highly valuable experience. Student Patryk
Orlowski said: "Working with BuzzFeed is very exciting, it's scary, but in a
really good way. It's great to have the freedom to develop a game around a
potentially risky news topic, and this will really help me to build my
confidence. This project will give me something real to show on my CV, in a very
exciting new area of gaming."
George Voicke, another gaming student, added:
"It's great for students to be able to try something new here; testing out
ideas, having a different viewpoint and getting good practical experience in this
new area of gaming is really important."
Janet Jones, Dean of LSBU's School of Arts
and Creative Industries, arranged the workshop to show students of gaming and
journalism that different skills are now being demanded by employers in
contemporary media production. Janet Jones commented, "Twitter, YouTube and
Instagram have become landmarks in the evolution of digital journalism
production. All are now central to journalism practice; yet the best journalism
of the future will not be simply read or watched, but played.
"Journalists are testing the limitations and
possibilities of game production as part of the 24 hour news flow process.
We're asking here if games might be superior in their ability to handle a story