Arts and Creative Industries Groups
The University's School of Arts and Creative Industries has 6 Research Groups:
- Digital Performance
- Games Research Group
- Space, Place, Art, Culture and Environment (SPACE)
- Practice-as-research in Arts (PARAG)
- Journalism Futures
- Sonic Research Group
Theatre is undergoing a deep and sustained transformation on all fronts. We respond to the current transformation of theatre and performance through the use of digital and networking technologies: from performance in virtual environments (VR), to game-performance hybrids, the live streaming of theatre productions, productions featuring robotic and artificial intelligence actors and transmedia practices that develop across different media platforms.
Head: Dr Siobhan Thomas
We seek to foster excellence in games research. Research areas include: Virtual and Augmented Reality, Sensory Design, body-oriented design, biomechanics, biometrics, War Games, Video game industry studies (policy and management), Games and health, Accessibility, Gender and games, Game curriculum development design and teaching and Esports.
Head: Dr Leon Betsworth
Our research group explores the myriad arts and cultural practices bound up with the experience of space, place and the environment. The interdisciplinary theme encompasses a range of research and practice undertaken by members, including: The City in the Modernist Literary Imagination; Health, Place, Literature and Culture; Dance and the City; Theatre, Pubs and Sociality; The Spatial Articulation of Sound and Image and Post-diaspora City Spaces.
Head: Dr Patrick Tarrant
We aim to advance key issues of practice as research, practice-based research and practice-led research in all areas of film, photography, new media, theatre and visual arts. Our members use a broad range of approaches, from documentary making and social publishing networks through participatory theatre and media activism. They are dedicated to developing links with national and international networks and associations, and with the creative industries.
Head: Prof. Lizzie Jackson
We address solutions to the contemporary crisis of journalism in a digital and converged age, exploring and encouraging new developments in the technologies, forms, content, audiences, policies and business models shaping the future of journalism in the digital age. Our members’ expertise provides a focus for collaborations on cross-cutting themes within games, big data and web science areas.
Over the last fifteen years a sonic turn has taken place in music, media and cultural studies. Our group brings together researchers from across the University who are engaged in the concepts, cultures, creative practices and technologies of sound, in order to nurture research excellence in this rapidly evolving field.
23 June 2018BA Photography End of Year Show
23 June 2018University Open Day
24 June 2018BA Photography End of Year Show
25 June 2018BA Photography End of Year Show
25 June 2018Social Sciences Taster Day
26 June 2018Urban, Environment and Leisure Studies Taster Day
26 June 2018Law Taster Day
27 June 2018Education Taster Day
27 June 20182018 Architecture Show
27 June 2018Healthcare – a risky business
Ex-smokers might be better off with high rather than low nicotine e-cigs
18 June 2018
LSBU students provide solutions for the local business community
14 June 2018
Ground-breaking report shows gangs are more money than territory-orientated
5 June 2018
Another solid rise for LSBU in league tables
1 June 2018
LSBU wins Partnership of the Year with St Mungo’s at the Student Nursing Times Award 2018
21 May 2018
How black nurses were vital to our health service even before Windrush, a talk by Stephen Bourne
17 May 2018
Remodelling crowd medical services in the English football league, a study by LSBU and Millwall Football Club
4 May 2018
Product Design students deliver creative Airlander concepts
3 May 2018
London South Bank University enters top 100 League in Complete Universities Guide
25 April 2018