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Music and Sound Design BA/BSc (Hons)


What is Unistats?

Key Information Set (KIS) Data is only gathered for undergraduate full-time courses. There are a number of reasons why this course does not have KIS data associated with it. For example, it may be a franchise course run at a partner college or a course designed for continuing professional development.


Fine tuning

Looking to develop your skills in music and audio production? With this degree, you can take either a technical or a creative direction and graduate with a BA or BSc. You'll be taught how to record, edit and process sound and you’ll apply your creative work on music production, studio recording and sound design for film and games.

Take full advantage of our state-of-the-art facilities and sound production software (Ableton Live, Avid Pro Tools); analogue hardware and mixing consoles (Solid State Logic); immersive audio environments (Dolby Atmos, VR Ambisonic Audio); and our interactive audio for games and experimental performance (Unity, Max).

We offer the opportunity for all undergraduate Home/EU students to undertake a work placement, internship or work experience while studying a full-time course starting in September 2018.

Sound studio control room

Why study Music and Sound Design at LSBU?

Specialist staff with great industry contacts.
Work collaboratively with industry partners and related LSBU creative courses.
Our multi-million pound Elephant Studios with facilities including Sound Studio and kit room for you to hire industry-standard equipment.
Flexible routes allow specialisaion: Take the BA (Hons) route for a creative sound design or BSc (Hons) for specialisation in technical development BSc.
Top 5 London university for graduate prospects in Art & Design (Complete University Guide 2019).
No.1 amongst London competitors for academic support and student voice in Music (National Student Survey 2018).

Practical skills I developed on my course have given me a solid foundation to build on for the future. The tutors encouraged me to work outside of my comfort zone and the result is that I have the skills, confidence and flexibility to deal with whatever is needed from me as a professional sound designer.

Nate Gallardo, BA (Hons) Sound Design


Key course information - ordered by mode
Mode Duration Start date Location
3 Years
Start Date
Southwark Campus

Case studies


This course prepares you to become a flexible specialist within the dynamic environment of the creative industries. You’ll graduate with an industry-relevant portfolio of work that highlights your expertise, providing you with a competitive advantage in the world of work.

You’ll cover: field recording, sound synthesis, sampling and sequencing, game and film sound design.

Your practical work will be supported by a team of Technical Demonstrators and you’ll have access to sound recording equipment, editing suites, voice-over booths, and dedicated audio teaching rooms. Read more about our cutting-edge facilities.

Methods of assessment for course overall: 100% coursework.

Year 1

  • Field recording
    In this introductory module you'll be introduced to contemporary field recording practices and microphones and develop editing skills.
  • Sound synthesis
    You'll focus on the production of musical collage in a digital environment. Your creative abilities will be further enhanced through the arrangement,    deconstruction and reconstruction of musical and ambient audio sources. You'll also explore Frequency Modulation, Modular synthesis, and Vocoder.
  • Sample and sequence
    This module introduces you to the stem-based approach to music production, remixing and arranging in Ableton Live DAW software.
  • The Creative Industries
    This module deals with the challenge of creating 3D objects and their integration within a background from another source such as live action. You’ll be introduced to a virtual camera and the principles of real camera data to match movement and dimensions. You’ll also be introduced to the principles of 3D modelling and space, including the idea of placing of objects into a static composite. Assessment: A practical project demonstrating skills in making and combining CG based models with backplates/live video/photographs. This may include: screen grabs, workflow diagram and so on. Students will also submit an accompanying short report outlining any technical problems and resolutions associated with each task.
  • Sound to picture
    This module introduces you to sound design for digital animation. You'll produce voice-overs, sound effects and learn how to synchronize sounds to moving images.
  • Sound in context

Year 2

  • Game sound design
    This module explores design techniques and processes integral to sound and music design in video games. 
  • Music, image and text
    This module will address contextual issues in the understanding of sound practices, in terms of production, consumption, distribution and subjectivity. It will support your sound and music production work by making connections between sound and specific cultural and technological contexts.
  • Sound on film
    This module gets you to work on the production of a comprehensive sound design for a short film or a movie trailer. 
  • Studio production
    This module allows you to further develop your skills in music production. You'll expand your practice in relation to specific audiences and markets. You'll explore the studio setup and operation, through recording, patching and working across both analog and digital systems.
  • Collaborative practices
    The module will set project briefs related to contemporary events, situations and issues, and students will    be involved in working collaboratively on all stages in the production of work. Collaborative practice is crucial in the creative Industries and this module gives you the chance to expand your own practices and skills on a major project.
  • Researching sound designThis module will prepare you for the demands and expectations of the third year Research project and professional practice modules through the study of relevant industry sectors; this could include as a composer, sound sample, creator or sound designer on multimedia projects. You will also research work placement companies and case studies of employers as part of their industry engagement and career planning.

Year 3

  • Professional Practice: Sound and Music
    You'll gain all the necessary knowledge and understanding to become a successful professional in real-world creative sound and music contexts. You'll be involved in work placements and industry engagement.
  • Research project
    The final year research paper module gives you the opportunity to conduct original research in an area of your degree or field of interest under the guidance of an academic supervisor.
  • Sound and music major project
    You'll produce and exhibit a coherent and critically informed advanced final year project. Building upon individual research and experimentation undertaken in the prototype phase, you'll work largely independently and display at the End of Year Show. You are expected to work at a professional standard while exploring opportunities to innovate and challenge conventions. You can work individually or collaboratively to produce a piece of work such as sound for games, films, or produce stand alone sound/music production. 

The modules were the right mix of theory and practical experience which was a crucial part of my decision. The chance to learn from well-respected lecturers was also really important, as was using facilities I would be expected to understand in the industry.

Nate Gallardo, BA (Hons) Sound Design (2013)


Employability Service

We are University of the Year for Graduate Employment - The Times and Sunday Times Good University Guide 2018.

At LSBU, we want to set you up for a successful career. During your studies – and for two years after you graduate – you’ll have access to our Employability Service, which includes:

  • An online board where you can see a wide range of placements: part-time, full-time or voluntary. You can also drop in to see our Job Shop advisers, who are always available to help you take the next step in your search.
  • Our Careers Gym offering group workshops on CVs, interview techniques and finding work experience, as well as regular presentations from employers across a range of sectors.

Our Student Enterprise team can also help you start your own business and develop valuable entrepreneurial skills.



Andy Lemon

School/Division: Arts and Creative Industries / Creative Technologies
Job title: Course Director, BA Digital Design / BA Digital Media Arts

Andrew is a Senior Lecturer in Sound Design whose career has spanned sound design and music for the multiple platforms including video games, film and art installations.

Dr Adam Parkinson

School/Division: Arts and Creative Industries / Creative Technologies
Job title: Senior Lecturer

Dr Adam Parkinson is Senior Lecturer in Sound Design in the School of Arts and Creative Industries.

Prof. Hillegonda Rietveld

School/Division: Arts and Creative Industries / Creative Technologies
Job title: PhD Coordinator, Centre for Media and Culture Research

Prof. Hillegonda is PhD Coordinator for the Centre for Media and Culture Research. Her research interests include Electronic dance music, DJ cultures, technocultural memory, sonic and embodiment of space, and immersive analysis.


  • Sound Studio

    Sound Studio

    The Sound Studio features a control and live room, ideal for post-production work, mixing and recording small bands. Both rooms are acoustically treated and isolated.

  • Film Studio and Soundstage

    Film Studio and Soundstage

    The Film Studio is a double-height room with a lighting grid, DMX lighting control, green screen backdrop, air conditioning, green room (for make-up and wardrobe) and sound isolation for use as a soundstage.

  • Mac Lab

    Mac Lab

    The Elephant Studios at LSBU Mac Lab is fitted with Quad-Core and Dual GPU MacPros, available for digital media workshops and unsupervised student work.

Teaching and learning

Your Lecturers are leading practitioners in their fields, so everything we do is industry relevant. Inspiring guest speakers from renowned arts organisations, galleries and production houses will give you further industry insight and build your professional connections.

Your practical work will be supported by a team of Technical Demonstrators and you’ll have access to cutting-edge facilities.

Percentage of time spent in different learning activities
Lectures and seminars Self-directed learning
Year 1 25% 75%
Year 2 25% 75%
Year 3 22% 78%

Year Tutor

As an undergraduate Arts and Creative Industries student, you will be allocated a named tutor during your first three weeks at LSBU.  The role of your tutor is to be your primary contact for academic and professional development support.

Your tutor will support you to get the most of your time at LSBU, providing advice and signposting to other sources of support in the University.

Your tutor should be the first person at the university that you speak to if you are having any difficulties that are affecting your work. These could be academic, financial, health-related or another type of problem.

You will have appointments with your year tutor at least twice a semester for 30 minutes throughout your course.   You can contact your tutor for additional meetings or support by email.

Entry requirements

2018 Entry

  • A Level BCC or;
  • BTEC National Diploma MMM or;
  • Access to HE qualifications with 9 Distinctions 36 Merits or;
  • Equivalent Level 3 qualifications worth 106 UCAS points
  • Applicants must hold 5 GCSEs A-C including Maths and English or equivalent (reformed GCSEs Grade 4 or above)
  • We welcome qualifications from around the world. English language qualifications for international students: IELTS score of 6.0 or Cambridge Proficiency or Advanced Grade C.

How to apply

Apply now for a full-time course starting this September through Clearing.

Call 0800 923 8888 to speak to one of our dedicated Clearing advisors who’ll take you through your application.

You can also speak to us in person at one of our clearing application sessions.

If you’re applying for a health and social care course use our online application service.

For more information visit our Clearing page.

Part-time course

Please follow the instructions on the table below to apply for a part-time course.

International students

International (non Home/EU) applicants should follow our international how to apply guide.

2019 entry

International students

International (non Home/EU) applicants should follow our international how to apply guide.

Instructions for Home/EU applicants
Mode Duration Start date Application code Application method
3 Years
Start date
Application code
Application method

For full-time courses, please send your applications through the Universities and Colleges Admissions Service (UCAS) using our code L75. UCAS is the organisation responsible for managing applications to higher education courses in the UK.

For part-time courses, you can apply directly to the University.

For more details on how to apply (full-time and part-time) see our how to apply page.


Once we have made you an offer, you can apply for accommodation. You can rent from LSBU and you’ll deal directly with the university, not third party providers. That means we can guarantee you options to suit all budgets, with clear tenancy agreements and all-inclusive rents that include insurance for your personal belongings, internet access in each bedroom and on-site laundry facilities.

Or, if you’d rather rent privately, we can give you a list of landlords – just ask our Accommodation Service.

Read more about applying for accommodation at LSBU.


You don't need to wait for a confirmed place on a course to start applying for student finance. Read how to pay your fees as an undergraduate student.

Fees and funding

For more information, including how and when to pay, see our fees and funding section for undergraduate students.

Please check your fee status and whether you are considered a home, EU or international student for fee-paying purposes by reading the UKCISA regulations.

Possible fee changes

The University reserves the right to increase its fees in line with changes to legislation, regulation and any governmental guidance or decisions.

The fees for international students are reviewed annually, and additionally the University reserves the right to increase tuition fees in line with inflation up to 4%.


We offer several types of fee reduction through our scholarships and bursaries. Find the full list and other useful information on our scholarships page.

Case studies

Select a case study and read about practical project work, student's placement experiences, research projects, alumni career achievements and what it's really like to study here from the student perspective.

  • Chris Underdown, BA Sound Design student and music app developer

    Chris Underdown, BA Sound Design student and music app developer

    Student entrepreneur and Sound Design student Chris Underdown developed music recommendation app Choosic with help from Student Enterprise at LSBU

  • Nate Gallardo, alumnus, BA (Hons) Sound Design graduate

    Nate Gallardo, BA (Hons) Sound Design, was awarded the Art and Media Head of Department's Prize for Outstanding Achievement in his final year and now works full time as a sound designer at If You Can Company.

  • Keyworth Arts and Media Centre

    Our Keyworth Arts and Media Centre has eight laboratories holding 123 Apple G5 Intel computers that run all the major software packages you'd expect to find in a professional environment, from Apple Final Cut Studio and Autodesk 3DS Max to Virtools and istopmotion.

  • Borough Road Gallery

    Borough Road Gallery

    The gallery is a home for visual art and a unique part of the University's heritage. Opened in 2012, the Borough Road Gallery contains valuable and significant works of Post War British Art in a public collection, produced by the celebrated artist and teacher David Bomberg (1890-1957).

Prepare to start

Applicant events

After you’ve received your offer we’ll send you emails about events we run to help you prepare for your course. 


Before you start your course we’ll send you information on what you’ll need to do before you arrive and during your first few days on campus. You can read about the process on our new students pages.

Preparatory Reading List

  • Hugill, A. (2008) The Digital Musician: Creating Music with Digital Technology, Routledge. (Very good introduction to critical and creative sonic production).
  • Cox, C. and D. Warner (Eds) (2004) Audio Cultures: Readings in Modern Music. Continuum. (A collection of short relevant conceptual texts by producers and philosophers in sonic culture).
  • van Leeuwen, T. (1999) Speech,

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Contact information

Course Enquiries - UK

Tel: 0800 923 8888

Get in touch

Course Enquiries - EU/International

Tel: +44 (0) 20 7815 6189

Get in touch
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